The First Berserker: Khazan - Uma visão geral



After all, Khazan has some real difficulty spikes. Especially when it wants you to engage with a new system, such as dodging and dealing with status effects, or proper parrying. Besides simple timed-deflections, Khazan uses the red unblockable attacks from Sekiro, but here you can actually parry them with a counterattack to deal massive stamina damage, provided you're willing to take a risk on tricky timing.

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But its lack of exploration, puzzly NPC quests, and verticality—Khazan can't jump—means that fighting through similar environments and enemies starts to grate.

Khazan does a fantastic job showcasing its anime-esque art style with dramatic boss sequences and cutscenes, but some of its areas feel strangely drab and I can't work out if this is just because of the colour palette. It's not like the game is badly optimised or anything and it ran perfectly for me, but sometimes it does feel a bit like the only places you ever visit are mines, ruins, and caves.

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Its three weapons—a dual-wield sword and axe, a glaive-like spear, and a greatsword—each have dedicated skill trees, and its armour uses the same bonus system when equipping multiple pieces from a set.

The First Berserker: Khazan is a cel-shaded soulslike set in the long-running Dungeon Fighter On-line universe. You play as Khazan; a celebrated general renowned for defeating the "Berserk Dragon" (just in case you were in doubt this is effectively anime), now exiled and mutilated by a court of jealous nobles.

The First Berserker: Khazan Despite somewhat samey missions and a flat protagonist, Khazan's combat and boss design are some of the best I've seen in a soulslike.

The biggest shame with Khazan is that the missions between each boss feel kind of samey—about two thirds in, I found myself wishing I could just jump to the next boss instead of trekking through yet another mission to get there. I definitely appreciate Khazan not perpetuating the genre's worst tendencies; putting hidden dogs around every corner and enemies who constantly push you off ledges—cough cough Lords of the Fallen.

A história do game possui uma premissa bem interessante, e aos poucos a trama vai desenrolando e nos revelando porque Khazan foi acusado do traiçãeste e quem realmente foi este Enorme vilãeste dessa história sangrenta.

Isso faz parecer qual parte do progresso foi jogado no lixo e honestamente nãeste entendi tal decisão de “resetar” certas coisas do mapa após sair dele.

Moderno soulslike, Khazan reúne elementos qual deram certo na Classe e faz seu próprio suco — e 1 suco muito bom para se repetir

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Enquanto é normal qual jogos do estilo soulslike tenham “muros” para testar a habilidade dos jogadores, demorou 1 Porreiro The First Berserker: Khazan tempo até qual outro inimigo exigisse tanto quanto este terceiro chefe do game.

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